What usually causes me to end a game is the cripplingly bad lag that tends to set in in late game which makes playing more of a chore than a fun game #14. Agreed. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. I know you can't make people pay for performance improvements (I think. #8. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. CryptoEnd game lag is still sorta there, seems better but still exists. Have the devs fixed the late-game slowdown yet? Parmenedes Jun 10, 2022 Jump to latest Follow Reply Late-game slowdown was a big problem when the game. IMO the game is pretty much unplayable past 100 years at the moment. So I’ve played about 10-12 games now late into 2500-2600. I already had the standard Stellaris late-game lag, but under 2. Having lots of small sectors should help with the lag. Seems to get truly bad after about. vinhed •. Hi all, We've now released a hotfix, 3. Sports. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible). Late game stellaris is a chaotic place, full of lag. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. 9 - GTX960) OFC on my old Q6600 @2. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. No matter your system. There are some mods that help with the lag, but those mess up the already messed up AI. Tree Diagram May 14, 2016 @ 6:22pm. There is the "ScanLine Sync" option to play with. You gotta bring that midgame and endgame forward if you want to play the crisis before late game lag becomes an issue. Lol its like Moo all over again. Multiplayer. The overlay might have an FPS limiter. Lategame lag unbearable. Last is CPU speed. The AI for what is worth, does the same, adding to this pile greatly. Yeah it is a Federation Fleet, but its one I made and it only has 20ships. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. Having a dozen of such fleets also makes fleet manager borderline unusable. 8. For me forcing V Sync through nvidia control panel fixed the issue and the game is buttery smooth aside from late-game lag. The early game is fine. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. 3. I have a pretty good PC that runs the game fine even by late game, but I've noticed that having a very large number of ships selected, even if only in 10 or so distinct fleets. It'll run fine for . So POP count keeps going up and up. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?And since this is the case, it likely means they are the cause. population before lagg starts. I played a xeno compatibility/bio ascension game just a few days ago and had over 100 worlds. Game slows down by late game but it's reasonable, at least with my Ryzen 5. 7 (ea03) which causes game to crash about 55 minutes after start of play. This supports the theory that it is Vacant jobs and not Pops in general that is causing the majority of the crippling. So if you wanted to make lag as bad as possible by the end of the game, what sort of things would you do?I kept trying to neutron bombard using the Colossus but even bombarding quite a few enemy ecumenopolis words with 80-100+ pops each and it still didn’t make much of a dent at the endgame lag. 6 playthrough in the new patch, the game got catastrophically slow. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. I have a high end gaming computer and the interface is responsive, but the fastest time setting has slowed down all the way to 1 day per 2 seconds. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). I'm getting sudden lag in the late game. So you want to reduce those. which is definitely a contributing issue to performance slowdowns in those games. which show the pop's reaction to transitions between some states. Some of the causes of fleet selection lag, and how to deal with them. Constantly opening/closing menus will slow down the game. Very excited for the 2. 25) Abandoned Gateways: x1 (to speed-up travel times a bit, I'd prefer x0. Rule 4: I'm having trouble with late game lag and want to know what causes it. sgagnon • 5 yr. I’ve been using the merge function for several months now on several very late games with tons of pops and it works very well. 3 beta patch but it doesn't seem to play any better than the 2. Make sure xeno-compatability is turned off because it lags the game a ton. See, this is why you don't wait until late game. It might be your federation fleet (s) if relevant, as they have less of a limit on fleet size. 3 the late game lag is hideous. 75 or 1 4. Not 100 percent sure on this. ) but get over yourself PDX. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. RULE 5: A photo of a tweet proving this is true. Starting at the mid-game, the decrease in performance accelerates and the performance gap between versions widens dramatically. Small map size is better. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Indeed: late game performance is pretty smooth for the most part. But its a pop thing even though lately its a lot better. I don't suggest changing pop growth stuff unless you know what you're doing. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. not talking about FPS here, thats fine, im talking about massive, appauling game engine lag. You can have a fancy CPU or GPU, but the games coding makes it worthless. i know that, i was just saying that that was the only change on my system between earlier 2. Kill them all, to free your cpu. Not. Please find more details below. 1. Not even Stellaris or eu4 lags like that fully modded. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. 2 update Stellaris was a grand scale strategy game where I could play on 5x planets on a 1,000 star galaxy and it ran smoothly, easily, and with a minimum of micromanagement fuss because I threw everything into mega sectors and that was good enough. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. 3. I already. The calculation uses multiplication whenever it's possible. This forces me to downsize from playing medium galaxies, to small. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Wormholes and gateways have been reported to cause lag due to complex AI pathing issues. Was pretty slow and frustrating. These two mods combined bring Stellaris back to the performance it had before the Apocalypse update broke everything and ruined the game (which is to say the performance is still bad in the late game but bearable) and also fixes the broken Crisis AI (the AI breaks whenever it tries to use a Gateway or Wormhole - so the latter mod. And yes, always turn off Xeno-Compatibility as it is one of the number one causes of late game lag. Where FTL means faster than light. The Factorio dev team is amazing. It is not the same experience. Late game lag is horrible. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. Is there no real workaround? lowering habitable planets by 50% eliminated most if not all of the late game slowdown for me back in 2. I just want to play the endgame crisis. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. 8GHz should be good enough to handle early to mid-game. I use mods, myself, but I understand that the game is not optimized for mods. 6. Less pops means less of that as well, which is what EDAI provides some of for late-game. more specifically late game stuttering or simulation speed slowdown, even with large 1000 star galaxies with x1. It's called Mass Genocide. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. ii. The answer is quantity of habitable worlds. You can also set tech cost to 0. i5 12600k CPU/3070 GPU/32GB DDR4 RAM/Normal M. 2400 is the default endgame, and 2400 is the point where lag really hits. Intended to counter late game lag by reducing the total number of pops in the game, the rework imposes a penalty on new pop growth which increases based on total pops in the empire. Stellaris is just poorly coded, this amount of lag isn't even there when i run a 3D render software in the background. A few years ago I stopped playing because of an issue with the clausewitz engine and single processor load limitations at every date tick, which was making progression in a large galaxy impossible after a certain date - meaning that even at max speed it took forever to move forward in time from the calculation loads of all trade. Collapsing the individual outliner sections (not the entire outliner) can also help a bit. Selecting main battle formation (mapped to group three) causes severe lag when scrolling the unit selection window, map, and otherwise controlling the game with them selected. Any thoughts?My late game in 2450 plays like fast on the fastest setting, and my processor is maxed out at that point. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. My most recent playthrough has more or less stopped functioning. Like, they knew that pops caused late game lag before they did this new. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. What you want is. Late game performance tips that work. Got to mid late game, (before crisis or titans) in a medium galaxy, tried to have a war on another civ, but the game lagged to an unplayable state. You can also do the following: 1. I don't know if its the extra habitats or what. ) Reduce the amount of habitable planets to . 2. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade routes which is made every day. OddballAdvent • 7 min. Best. Heavy use of both trading and gateway space station is also a recipe for maxing out CPU main thread's processing time. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. By mid game it gets even worse - random FPS jumps every second anywhere between 40s and 120. So to prevent deceleration we need to reduce CPU load. And yes, it did significantly. Very little slow down. It runs at ~1 day/second at 1x speed and at 3x speed. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?This and the overall late game AI lag. I don't have any good ideas, but there are a few things you could try which might have an impact:Last edited by Malaficus Shaikan ; Aug 25, 2018 @ 6:53am. I imagine this may be an issue late, LATE game, but even then, considering what is going on in this game versus Stellaris. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. , there is a bug in the current version which causes several second freezes during AI colonial wars, but a mild version of that bug could manifest itself as more of a lag on fast systems). I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. I heard a major cause of late game lag is all the different species. Recently, two friends and I have found the time to play Stellaris multiplayer together – unfortunately, this has been extremely problematic. Subscribe. sm303030 Feb 23 @ 7:21am. This should be standard in any player, sorry Gamer™ toolbox. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. (I've simmed many observer games and they all lag to hell in the late game), but nothing noteworthy. These two are great for that. Close all the outliner sections. There are. Then the lag reduction comes from the in game pop scaling setting. Meaning your sweet 8 core processor works 8. Razorblade Oct 18, 2022 @ 10:14am. Civics Expanded+. Reply reply Home; Popular; TOPICS. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). It doesn’t matter how weak or strong you or your enemies are if every in-game day takes 10 seconds to play out and you can barely move your. I noticed that in late game, theres a dramatic slow down which seems to be from gateways and l-gates. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. 3 versions and 2. 3 which brought major late game slowdown to my game for the first time. Fix Late Game Lag. However, I think It's NOT the slowed growth per se. that is a lot of calculations it has to do. the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. 3 patch. This was done with genetic ascension and adding Fertile onto my species that has Budding. The overlay might have an FPS limiter. Plain and simple, game used to run smoothly. I have lag, but really no worse than other games like this like Distant Worlds. 4 PATCH NOTES. That means the less type of pops. 1 AngrySayian • 1 yr. Its about pops (not just yours, all the pops in the galaxy). Pre 2. Struggling with late game. This would be easier to calculate because its just a simple set of numbers being. 09MHz (slightly overclocked) on a ROG Maximus VIII. There are way too many ships in this game, there should be a stepback in fleet fizes, i would argue a mid game fleet should have maybe a really expensive battle ship, about 2, 3 cruisers and maybe 20 crovettes and 10 destroyers, fleets are just ridiculous this game, consider the amount of processing required for all those projectiles, missiles. . If you can, start making planets into omelets because pops cause a ton of lag (the pop rework next major update will hopefully solve some of this. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. Things like number of empires/planets feeds into those, but do not in and of themselves massively impact performance. 1 - As we all know - Endgame lag, the game checks every pop, every day for anything. Sports. View community ranking In the Top 1% of largest communities on Reddit. 2 performance does not increase after the crisis hits. I would suggest making a 800 star map with 2-3 less AI and see how it reduces lag. Stellaris Stuttering late game. I was getting really tired of in-game lag on my 6-year old computer. 2 - It seems like the devs had a problem with words being able to generate pops linearly into the late game allowing you to quickly fill up many worlds with the overflow of your entire empire backing you up. Stellaris uses only one core and isn't multi-level enabled. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. Not sure what to do…No cause I dont know if it will make a real difference or not I upgraded from 6600k to 13600k and I've noticed a big difference, but it will inevitably lag with large galaxies in endgame. On medium late game is tolerable, but still slow. McFishTheFish • 2 mo. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. I can't reproduce this with other games, including CK2 or EU IV. It'll run fine for . The biggest remaining late game Performance killer is caused by free jobs. Turn on planetary/sector automation. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. One month in 30s also isn't a bad speed. Tried both vanilla and modded versions - issue persists in both versions. . Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a second on fastest. Some mods can absolutely kill your game. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. Performance is also improved proportionately. The next update will reduce the pop count by about 40% so should improve the performance late game. Hello! I have a pretty decent 10800 system, and haven't played for 1. It didn't work immediately, but within a few game months, reset beautifully lag appears to be gone. My problem is that the game will pause in the lategame but display that it's still running norml so I have to abuse my spacebar until it properly pauses and releases it again. Jan 6, 2014 1. But late game lag gets to be terrible, and my system is no slacker. As has already been said, it creates a late game where you either live. And I also play with up to 40 mods engaged - usually around 35 to 38 mods. I'm running a Ryzen 7 3700x, superior to your CPU, and there is noticeable slowdown in the late game, worse than. The problem is at the level of mechanics and mathematics. Eventually late game lag will cause the game to crash and these crashes will become more and more frequent as the save progresses. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. 6 playthrough in the new patch, the game got catastrophically slow. it tends to happen late-game). It's not the ship models being rendered that contributes to lag. I just thought the Xbox series x would be able to take on a lot more. Report. I personally think, that Stellaris 2 will be released after EU5 and no earlier than HOI5, so a 2024 release date, which is around the same time between CK2 and CK3, is most plausible from my perspective. This last game was played in the 2. Open task manager and change the CPU view to logical processors. Stellaris installed on SSD I've been playing with an 800 star game, without issue, until extremely late game (repeatable research is either nearing X or actually reached X). I already had the standard Stellaris late-game lag, but under 2. So POP count keeps going up and up. ) Late-game slowdown was a big problem when the game first came out, then it seemed like it mostly got fixed for awhile, but I played a couple of games before the Overlord dlc came out and noticed that late-game slowdown was a problem again. Beyond that a faster processor is really all you can do. grinch12345 • 3 yr. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. Honestly I reckon a lot of the problems with Stellaris can be tracked back to it's engine. The Problem isn't the tick lenght, it's the LAG! #2. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). The main thing that causes lag is apparently pops. 2. So you want to reduce those. When you reach mid to late game it just keeps crashing every couple years since the mega corp update. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red,. Forget late-game tech, what Stellaris needs is late-game story pack content. Almost a year has passed and there's no indication that this is a problem that is being worked on or a priority. In my test game, while in a system with a stack of all fleets, FPS goes from 9. Although it's caused by pop numbers, I've found that disabling the Steam overlay helps significantly. I see that people make is so much further into the game, but I don't understand how they. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. Obviously xeno-compatibility would also compound on top of this. Pathfinding of ships costs a lot of performance though, even if they aren't. Edit: lag isolated to. The objective behind the changes introduced in the 3. This means bigger fleets and higher population, which ultimately makes the lag problem worse. ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. e. RULE 5: A photo of a tweet proving this is true. I already had the standard Stellaris late-game lag, but under 2. The amount of ships seems to be irrelevant, only the fleet power number contributes to the lag. So my game freezes late game (2400+) . I can't say it enough, reducing pathing is the most important factor in reducing late game lag. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. That solves the late game slow down for high. I’m on a medium galaxy and even turned off primitives but they still showed up somehow so who knows at this point. the population/pop job calculation and the trade value/piracy calculation cause a lot of this lag and it doesn't scale well into late game with the population count. 7 update, but when I loaded a late-game 2. King Harkinian. way up until the late game when everything runs slow due to all the AI processes (NOTE: Reducing amount of AI empires, and more specifically with mods, to make them. in a number of setups that causes the lategame lag to just become a slowdown - so the game runs like syrup, but it runs #1. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. 2 abcc] Noticeable UI lag/slowdown when selecting fleets consisting of a very large number of ships at the same time. Neither of those seem to have a major fps crash though, at least not that i've observed. The early game is fine. The main issue comes back to lag. Please find more details below. 1) One of your planets is stuck in a job-loop. (Well, you could with ascension perks, but that is falling to the otherside of the horse, it removes all uqniueness). The file started at 2356. Less pops means less of that as well, which is what EDAI provides some of for late-game. Again, this is mostly regardless of game settings, humans actually do mostly intelligent things with their time and resources. 2. As an exemple, played Mirror's Edge recently and the V-sync lag was unbearable (for me). Azunai Aug 25, 2018 @ 7:20am. It's a nearly decade old game running on a nearly 2 decade old engine. 4. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. Even with 2 games running at once, stellaris being the larger of the two, it still only caps out at 30% mem usage so its not the hardware. So after taking a break from stellaris (2. 7 update, but when I loaded a late-game 2. . In fact DWU generally runs worse than Stellaris for the same amount of stars in a galaxy. Mods can cause lag. 2. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. 5 seconds for the loop executions, then it'll run smooth for another . The game engine is designed to run on a single core, so if you wanna have good performance, you probably need good single core performance and a high frequency. Archived post. #3. But that specific fleet out of all of my fleets is the one that causes my game to lag if I click it, so I just deleted it. The late game is by far the worst problem Stellaris currently has. ago. My favorite is watching fully formed citadels just spring magically to life in AI space. the more shit there is in a galaxy, the more the game can eventually lagHi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. So the gameplay loop would be: Play game normally Released in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. Friggin_Grease • 1 yr. Stellaris is derived from the Paradox engine which has been refactored/reworked since Paradox is Paradox. The control panel pops up soon as the game loads, do NOT close it because many settings can only be changed right at game start. I would compare it to a scalpel approach: you excise out certain mechanics from the game to reduce the lag. The main way is if one mod is writing a ton of errors due to conflicting mod files or wrong mod load order that would cause it to slow way down. New comments cannot be posted and votes cannot be cast. 2. 5 years due to frustration of a terrbly slow endgame on any size larger galaxy than small. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. This current version of Stellaris is probably the worst thus far. NFL. R5: So I broke my game on Xbox with late game lag in mid game. The primary factor in late-game lag is the total number of pops and the number of different species and sub-species in the galaxy that the game has to run calculations for each month. Story packs thus far focus on early to mid game content, but AFAIK there isn't anything for late game. Stellaris 50348 Bug Reports 30675 Suggestions. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. Bigger than medium is for supercomputers. In late game with large modded stacks rendering individual ships themselves generates a lot of both frame time and render time. Generally less pops = more performance. An alternative partial solution to late-game lag. NFL. The laptop transfer happened at the same time as when they updated pop growth to reduce lagn which makes it even more confusing. Either way the issue itself is the specific number of. By reducing the quantity of habitable worlds we reduce naval capacity and pops for all empires so there is much less CPU loading. Fixing late-game lag. We have updated our Community Code of Conduct. The most helpful thing is to play with smaller galaxies. Jump to latest Follow Reply. Small map has helped late game lag for me. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. 77 Badges. Yeah that’s the cause of lag. What causes this and how can i fix it? Vote. i have no mods installed and have verified cache it happens no matter what game speed i use. That is true, just like many games stellaris is poorly coded and poorly optimized, not only it has bugs that haven't been fixed since years but it's also still missing some necessary features and the mod support is ehhhhhhhhhh. You can also set tech cost to 0. I haven't encountered any crashes with vanilla large late-stage game. Also don't make HUGE sectors. 7 update, but when I loaded a late-game 2. 5 habitable planets (I don't like playing with any more than that because of micromanagement). It also helps (a smaller amount) to turn down the habitable worlds setting. After I disbanded all my science ships, the lag was almost. < 1 2 > Showing 1 - 15 of 29 comments Viper217 Nov 16, 2020 @ 6:47pm It's gonna depend on your comp specs of course somewhat, but yes late game is. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both.